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Suicide flappy bird online free
Suicide flappy bird online free









suicide flappy bird online free
  1. SUICIDE FLAPPY BIRD ONLINE FREE SOFTWARE
  2. SUICIDE FLAPPY BIRD ONLINE FREE SERIES

SUICIDE FLAPPY BIRD ONLINE FREE SERIES

I quickly drew a proto version of the main character and a series of buildings, but I immediately hit a brick wall trying to use GameMaker: it was way harder than I expected! It took me a couple of months of reading tutorials and trying stuff, but I finally had the seed of the game! I also wanted to make it pixel art since I always loved the look of it, and I thought it would make it stand out (this was early/mid 2011, pixel art games were just starting to make a comeback, but it wasn't a huge thing yet). That would give me the possibility to draw a ton of buildings with different shapes and colors, make it super lively, and have a bunch of things going on to keep the player interested. I decided to replace the helicopter with a flying guy, and move the whole thing to a city. How hard could that be? (SPOILER ALERT -HARD, IT WAS GOING TO BE SUPER HARD). I was going to make it gorgeous and awesome. I thought that with nicer graphics and more stuff to do, everyone would want to play a game with those mechanics, and so I set up to do that. I spent at least 2 or 3 hours a night playing it and competing with the people at work. It was horrible to look at, but at the same time the most addicting thing ever. All my life I wanted to make games and this was my chance! I had no idea what to do, but I was going to finally make a game!Īt the time I was also obsessed with a flash game called "Helicopter Game" in which you simply had to click on the screen to keep a little helicopter flying through a green cave.

SUICIDE FLAPPY BIRD ONLINE FREE SOFTWARE

So I was all fired up with the newfound knowledge of this magical software that would let me make games without actually having to learn programming.

suicide flappy bird online free

It was about GameMaker, a software non-programmers could use to make games, since it was mostly drag and drop. I was reading a bunch of video game websites one night in 2011, when suddenly one post caught my eye. I was always good at computers (building them, fixing them, networking and basically making them do what they need to do), so that path eventually took me to that boring night shift job that I was starting to hate. I simply don't have the brain for it (being bad at math and slightly dyslexic is a fatal combination for wanna-be programmers). The idea of making my own video games was always festering somewhere in my brain, but I tried to learn programming countless times during my life and I always sucked at it. I didn't know it back then, but I was actually designing games.Ī few years after that, I finally got my first computer, a Commodore 16 (“It's for school, dad!”), and since that day I’ve never stopped playing video games of some sort. I was obsessed with that game for months, and since I couldn't play it again, I had to draw it and imagine scenarios for it, and I'd play them in my head. I only managed to play a few minutes that day, but that experience was burned into my brain. and there it was, Pitfall! I couldn't believe it, I haven't seen anything like it in my short life and I LOVED IT. Something was plugged into it, an Atari 2600. One of my first memories is in the early 80s, walking into the living room at the house of one of my uncles while he was having a party, and seeing a lot of people bunched up around a TV. So I started playing games on my work computer. I was happy for the first few years, but then, once I knew everything the job had to offer, boredom started to creep in. The higher-ups saw that and promoted me super-fast. I loved it at first, I was fresh, awake and ready to do stuff. Working nights is hard and it makes you feel like you're not part of society. The majority quit after a month or so because they just can't deal with it. Most simply try to take a nap so that they can be sorta fresh the next day and have something close to a regular social life. Some chat with their co-workers, study, or do art. People deal with the night shift in different ways. So it was loooong nights with almost nothing to do. My job was reactive, so I'd only have something to do if one of my employees did something wrong, and the phone almost never rang during that shift. I was a Help Desk night shift leader at a multinational world renowned IT company.











Suicide flappy bird online free